Services for Entertainment Leaders, Creators and Researchers
Programs, sessions and networking formats designed to explore where the industry is heading
What We Offer
The conference combines several formats so that attendees can learn, debate and connect.

Keynote Addresses
Opening and closing talks from leaders across media, technology and creative industries set the themes for the program.
See keynotes
Moderated Panels
Small groups of practitioners and researchers debate strategy, policy and creative practice in open, moderated discussions.
See panelsStructured Networking
Guided introductions and small-group conversations help attendees find collaborators with shared interests.
View the scheduleResearch Showcase
Faculty and doctoral researchers present studies on audience behavior, media economics and the adoption of emerging technologies. Sessions are designed to translate findings into questions that practitioners can use.
- Short research presentations followed by open critique
- Discussion of methods and how to evaluate claims about audiences
- Opportunities to meet the researchers behind the work

Core Program Areas
Streaming and Distribution
How platforms, rights holders and audiences shape the way content reaches viewers.
Games and Interactive Media
Design, community and business models in interactive entertainment.
Live and Music Experiences
Venues, touring and the evolving relationship between artists and fans.
Frequently Asked Questions
The conference is designed for executives, creative professionals, researchers, students and anyone working on the business or future of entertainment.
No. Academic research is one part of the program, alongside keynotes and panels led by industry practitioners.
The full agenda is available on the schedule page, which lists sessions and their themes.
The panels gave me practical frameworks I could bring back to my team immediately.
Strategy lead, entertainment company